Unfortunately, the original UI colour scheme has a major flaw.
#Alternative to darnified ui oblivion mod
I prefer DarkUI because I'm writing a mod and testing it by using OBSE's PrintC command to output debug messages to the console. That's not Darn as in "another word for Damn". They both have what I call the "Darn Interface". The menu XML files work exactly the same as DarnifiedUI, so DarkUI is purely cosmetic. I just upgraded to DarkUI'd Darn, which is basically DarnifiedUI with a "dark red leather" cosmetic makeover. You can see 20 items at a time in your Inventory, Containers and Barter menus, and on the Skills page, ALL 21 skills at a glance (no scroll bar).
I've been using DarnifiedUI for a few years now, and couldn't play without it.
#Alternative to darnified ui oblivion Pc
PC users typically sit close to a monitor, so Oblivion's UI seems like it's designed for people with bad eyesight who need spectacles with REALLY thick lenses (jam-jar bottoms, we call 'em)! Oblivion's original UI was designed for the Xbox360 and PS3, to be easily readable by players sitting across the room from a TV, hence the large fonts and few items in a list. Allow for zooming in and out in the local and global maps, just because it can be too zoomed in sometimes Add a 'search' feature, basically allowing users to tap a letter key, and have the menu jump down to that letter (seeing as menus in Oblivion are alphabetical anyway), this would make it much easier and efficient to find specific items in amongst the clutter of your inventory.Ĥ. This would help when lists get longer, especially due to the nature of the menu system (as opposed to Morrowind's icons)ģ. I like tabbed menus a lot, and I think that this one could have been improved by a function that allowed users to tab down the menus, like the Pokedex actually.
Still, being able to see more on the screen at one time would be very handy for PC gamers, rather than having to scroll.Ģ. It could be 'zoomed out' for PC gamers, it really is rather "we have nice big fonts" as it is currently, but it's not unworkable because of this. There are however, a couple of things that could be changed to make it better:ġ. While I will acknowledge that it isn't flawless, and is in fact more geared for consoles, I don't think it's all that bad, in fact, I rather like it. I notice that many people don't actually like the UI of Oblivion, particularly the menu system.